The following are known Game Genie Codes for NBA Jam Tournament Edition on Super Nintendo (SNES).
- Player 1 Starts With 1 Point
33E0-4DAC - Player 2 Starts With 1 Point
33E0-47AC - Infinite Shot Clock Time
C2C9-1467 - Lets You Set Shot Clock Option Down To 1
DF62-1B1B - Player 1 Has Almost Infinite Turbo
C28B-1DA5 - Player 2 Has Almost Infinite Turbo
C286-1B2B - Player 1 Turbo Recharges Quicker
DF8A-1D65 - Player 1 Has Twice As Much Turbo
0D8A-1FA5 - Player 2 Turbo Recharges Quicker
DF88-1BBB - Player 2 Has Twice As Much Turbo
0D88-1C2B - Player 1’s Shots Worth More
76C2-6DDF - Player 2’s Shots Worth More
76C3-DF04 - Player Is On Fire After 2 Baskets Instead Of 3
D0BF-11C8 - Player 1 Has No Turbo (Except In Tournament Mode)
CB88-1565 - Player 2 Has No Turbo (Except In Tournament Mode)
CB88-16BB - All Players Are Much Faster (Except In Tournament Mode)
DDE4-0B28
D1E4-08F8 - All Players Are Super Fast (Except In Tournament Mode)
DDE4-0B28
DBE4-08F8 - Hot Spots And Power Ups Are On In Tournament Mode Automatically (Don’t Select The Special Features Menu)
D1E9-DC98 - All Secret Power-Ups On For All Human Players
DDE5-C74C
6DEB-CD4C - All Secret Power-Ups Except Slippery Floors On For All Human Players
DDE5-C74C
6DEB-CD4C
41E5-F47D - All Secret Power-Ups On For Player 1
EEEA-1FDC
EEEA-1F0C - Player 1 Has: Power Push, Power-Up 3-Pointers, Infinite Turbo, Always On Fire, Super Dunks, Max Power, Power-Up Goal Tending, And Quick Hands
EEEA-1FDC - Player 1 Has: Power-Up Offense, Speed Up, Block Opponent To Make Both Fall, Teleport Pass, And High Shots
EEEA-1F0C - Player 1 Has Power Push
DFEA-1FDC - Player 1 Has Powered Up 3 Pointers
D4EA-1FDC - Player 1 Has Infinite Turbo
D0EA-1FDC - Player 1 Is Always On Fire
D6EA-1FDC - Player 1 Has Super Dunks
FDEA-1FDC - Player 1 Has Max Power
4DEA-1FDC - Player 1 Has Powered Up GoalTending
0DEA-1FDC - Player 1 Has Quick Hands
6DEA-1FDC - Player 1 Has Powered Up Offense
DFEA-1F0C - Player 1 Moves Very Quickly
D4EA-1F0C - Player 1 Knocks Down Both Opponents By Pushing One
D0EA-1F0C - Player 1 Has Teleport Passes
D6EA-1F0C - Player 1 Knocks Down Opposite Opponent
FDEA-1F0C - Player 1 Has High Shots
4DEA-1F0C - All Secret Power-Ups On For Player 2
EEE1-C46C
EEE1-C4AC - Player 2 Has: Power Block, Power-up 3-Pointers, Infinite Turbo, Always On Fire, Super Dunks, Max Power, Power-Up Goal Tending, And Quick Hands
EEE1-C46C - Player 2 Has: Power-Up Offense, Speed Up, Block Opponent To Make Both Fall, Teleport Pass, And High Shots
EEE1-C4AC - Player 2 Has Power Block
DFE1-C46C - Player 2 Has Powered Up 3 Pointers
D4E1-C46C - Player 2 Has Infinite Turbo
D0E1-C46C - Player 2 Is Always On Fire
D6E1-C46C - Player 2 Has Super Dunks
FDE1-C46C - Player 2 Has Max Power
4DE1-C46C - Player 2 Has Powered Up Goal Tending
0DE1-C46C - Player 2 Has Quick Hands
6DE1-C46C - Player 2 Has Powered Up Offense
DFE1-C4AC - Player 2 Moves Very Quickly
D4E1-C4AC - Player 2 Knocks Down Both Opponents By Pushing Two
D0E1-C4AC - Player 2 Has Teleport Passes
D6E1-C4AC - Player 2 Knocks Down Opposite Opponent
FDE1-C4AC - Player 2 Has High Shots
4DE1-C4AC - All Secret Power-Ups On For Player 3
EEEF-3DDC
EEEF-3D0C - Player 3 Has: Power Block, Power-Up 3-Pointers, Infinite Turbo, Always On Fire, Super Dunks, Max Power, Power-Up Goal Tending, And Quick Hands
EEEF-3DDC - Player 3 Has: Power-Up Offense, Speed Up, Block Opponent To Make Both Fall, Teleport Pass, And High Shots
EEEF-3D0C - Player 3 Has Power Block
DFEF-3DDC - Player 3 Has Powered Up 3 Pointers
D4EF-3DDC - Player 3 Has Infinite Turbo
D0EF-3DDC - Player 3 Is Always On Fire
D6EF-3DDC - Player 3 Has Super Dunks
FDEF-3DDC - Player 3 Has Max Power
4DEF-3DDC - Player 3 Has Powered Up GoalTending
0DEF-3DDC - Player 3 Has Quick Hands
6DEF-3DDC - Player 3 Has Powered Up Offense
DFEF-3D0C - Player 3 Moves Very Quickly
D4EF-3D0C - Player 3 Knocks Down Both Opponents By Pushing Three
D0EF-3D0C - Player 3 Has Teleport Passes
D6EF-3D0C - Player 3 Knocks Down Opposite Opponent
FDEF-3D0C - Player 3 Has High Shots
4DEF-3D0C - All Secret Power-Ups On For Player 4
EEE8-3F6C
EEE8-3FAC - Player 4 Has: Power Block, Power-Up 3-Pointers, Infinite Turbo, Always On Fire, Super Dunks, Max Power, Power-Up Goal Tending, And Quick Hands
EEE8-3F6C - Player 4 Has: Power-Up Offense, Speed Up, Block Opponent To Make Both Fall, Teleport Pass, And High Shots
EEE8-3FAC - Player 4 Has Power Block
DFE8-3F6C - Player 4 Has Powered Up 3 Pointers
D4E8-3F6C - Player 4 Has Infinite Turbo
D0E8-3F6C - Player 4 Is Always On Fire
D6E8-3F6C - Player 4 Has Super Dunks
FDE8-3F6C - Player 4 Has Max Power
4DE8-3F6C - Player 4 Has Powered Up GoalTending
0DE8-3F6C - Player 4 Has Quick Hands
6DE8-3F6C - Player 4 Has Powered Up Offense
DFE8-3FAC - Player 4 Moves Very Quickly
D4E8-3FAC - Player 4 Knocks Down Both Opponents By Pushing Four
D0E8-3FAC - Player 4 Has Teleport Passes
D6E8-3FAC - Player 4 Knocks Down Opposite Opponent
FDE8-3FAC - Player 4 Has High Shots
4DE8-3FAC
Note: The Player-1 and Player-2 codes below do not work for the Computer Player.
Note: These remaining codes are only useful if you are player with a Four Player Adapter.
Demake 2: Star Wars: Rogue Squadron or Rogue Leader demade as a UN Squadron-style side scrolling shooter, with a shop to purchase special weapons and new craft. Rom hack: Ogre Battle: March of the Black Queen. Minor hack: reduce the menu lag, speed up the healing item animation, speed up the process of changing unit movement.
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
- UN Squadron Requests UN Squadron: Invincibility(The second code in the set makes it so running into a wall doesn't show you taking damage. It's not neccesary, in case you want to use a different code in it's place): DD37-D76F 6D34-07FF Max. Power/Level on Pickup(Collect 1 Orange pellet, and you'll be maxed out for that plane) DE5-A794.
- These words differ in the UN Squadron version of the game, though the general idea is roughly the same. SNES While there were many home console ports of Area 88 including the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum; in 1991 for Japan and North America and 1992 for Europe, Area 88 received a port to the SNES and is.
Code Indexes for Super Nintendo (SNES)
The following are known Game Genie Codes for U.N. Squadron on Super Nintendo (SNES).
- Infinite Lives
A923-DDDF
A923-DD6F - Infinite Continues
AD2C-0D0F - Start With 1 Life And 1 Continue
DF89-040D - Start With 5 Lives And 5 Continues
D989-040D - Start With 9 Lives And 9 Continues
DB89-040D - Infinite Shots For All Weapons
2238-A72F - Infinite Money
A98E-07D4 - Start With No Money
DD80-0DAD - Start With $9,000
BD80-0DAD - Invincibility
DD37-D76F - Max. Power/Level On Pickup
DDE5-A794 - Can Buy Any Plane
DD85-0DDF
Note: If you go below $0, you are given a ton of cash. - Can Buy Any Available Weapon
DD88-6DDF
Note: If you go below $0, you are given a ton of cash. - Start With Maximum Cash
BB80-04AD
Un Squadron Game
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Un Squadron Cheats Game Genie Game
Code Indexes for Super Nintendo (SNES)